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Pokémon Black and White In-Game Tier List_19

Welcome to your Pokémon Black and White in-game grade listing! The objective of the list is to rate every Pokémon in Unova in one of those six tiers, from S to E, each vaguely ascertaining its viability. The significant factor below which each is rated is efficacy; a Pokémon that is efficient supplies quicker and easier solutions to significant battles, including Gym Leaders, Elite Four associates, and N and Ghetsis at the Pokémon League, than ones who are inefficient. Pokémon in high ranks, like S and A, are considered very effective, while those in lower tiers, like D and E, are believed not quite effective.

What are the tiers?

You will find 6 tiers on this list:

Pokémon are rated under the following five variables:

  • Availability: This is how early a Pokémon becomes accessible from the game and just how hard it is to find (read: experience rate). Does it require substantial backtracking, require HM motions, or just have a low encounter rate? This includes backtracking to rekindle the Plume Fossil or even Cover Fossil in Nacrene City after obtaining one at the Relic Castle, as well as catching Water-types, Cobalion, or even Virizion post-Surf.
  • Typing: A Pokémon’s typing can be of great importance for an efficient playthrough. If a Pokémon has better studying, it is often regarded as a higher rank.
  • Stats: A Pokémon’s stat supply is a must for its success. Can the Pokémon have a stat supply that complements its movepool and typing? If a Pokémon includes a stat distribution that favors the two its own typing and movepool, it will often be higher on the tier list. Generally, that a Pokémon with reduced rate will often be ranked lower.
  • Movepool: A Pokémon’s movepool (both level-up and TM/HM) is equally critical. What goes does the Pokémon naturally get and can possibly get? Unlike with previous games, TMs are of infinite use and therefore have no opportunity cost. With that being said, in case a Pokémon takes a TM found in a detour away from the primary route (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), it’ll be hauled down a bit.
  • Important Battles: Important battles include Gym Leaders, the Elite 4, and the final battles with N and Ghetsis. How can the Pokémon bring about those battles? A Pokémon that contributes to a lot of big battles will often be seen greater than those which don’t.

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What tools is the player permitted to use?

The player is allowed to use any legitimate means inside the cartridge for completing the game economically. The player is only permitted to trade to evolve Pokémon and never to receive outside help differently. Remember that things have opportunity costs associated with them and can negatively give rise to some Pokémon’s rank if it requires a multitude of items, for example two or more.

Under what circumstances were Pokémon examined?

Each Pokémon was analyzed and rated under these additional conditions:

  • Each Pokémon was typically on par with all the major Trainers’ amounts, in most outleveling their genius by two degrees. Reasonable levels in the Elite Four generally vary between 48-50.
  • Most tests were performed with five-member teams, although it is notably more optimal to conduct four or less, as they will gain more experience and easily outlevel opponents.
  • Lucky Egg was completely allowed and necessary for larger teams to achieve appropriate levels.
  • Across the Unova region, there are approximately twelve Rare Candies (ignoring Passerby Analytics HQ), some of these requiring backtracking and HMs to be accessed. They’re utilized to reach the aforementioned levels for the Elite Four when using bigger groups.
  • Tampering using the clock to obtain items or Pokémon which can only be purchased in certain seasons has been completely allowed and did not negatively influence any Pokémon’s viability.
  • Viability was set up until Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) wasn’t considered for its Pokémon’s viability.

S-Tier

Reserved for Pokémon that possess the greatest levels of efficiency. Pokémon inside this tier are able to OHKO or 2HKO a overwhelming majority of foes, limit the number of strikes used against them, and also operate with minimal reliance on things to defeat opponents at equal levels. All these Pokémon typically show up before the late-game, and some other defects they have are absolutely composed by their own advantages.

Darumaka

  • Availability: Early-game (40% chance to appear in Route 4).
  • Typing: Save Drayden/Iris, Fire strikes all Gym Leaders and Elite Four associates for neutral damage and can be struck super efficiently simply by Clay.
  • Forged: Darumaka is fairly fast, and its high Attack buffed up by Hustle allows it to strike every foe challenging; its shaky majority is repaired by Eviolite. As a Darmanitan, it hits even more challenging, is way faster, and has enough majority to take neutral hits well and even avoid OHKOs from super powerful moves.
  • Movepool: It hastens Fire Punch at level 22, Belly Drum (which it could safely put up using as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm is based upon evolution, also Superpower is discovered at level 47.
  • Important Battles: As a Darumaka, it just ever fights against Clay. Burgh and Elesa shed to Darumaka, though it needs Eviolite for the two. As a Darmanitan, it ignites all of the additional Gym Leaders, together with Drayden/Iris decreasing into Belly Drum. At the Elite Four, it can use Belly Drum plans again to sweep all Marshal.
  • Additional Remarks: Though Hustle might be bothersome, but the majority of the misses aren’t fatal; it doesn’t stop Darumaka from being among the best choices for an effective conduct of the matches.

Drilbur

  • Entrance: Early-game (Dust Clouds in Wellspring Cave).
  • Typing: Really few foes resist Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the only exception.
  • Stats: Like a Drilbur, it has a excellent Attack stat and decent Speed, but its majority isn’t quite as impressive. As an Excadrill, it profits an important increase in Strike and HP, allowing it to endure most impartial and a few super effective moves. Excadrill’s base 88 Speed enables it outpace most foes in the future.
  • Movepool: Until it learns Metal Claw at level 15 and Dig at par 19, it will be relying on Fury Swipes. It learns Rock Slide at par 29 and Earthquake at level 33. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at level 42. It can be educated X-Scissor and Substitute via TMs. Excadrill can sweep the entire Elite Four minus Marshal simply by using Swords Dance once. It’s also effective at donating majorly from West and Ghetsis (particularly if you’re playing at Black, because it can use N’s Zekrom as setup bait).
  • Added Remarks: Drilbur should be developed at level 33 to learn Earthquake a little earlier, which can be fostered with Soft Sand from Desert Resort. Drilbur is possibly one of the best Pokémon in BW and so is highly suggested to catch, even when technique is irritating.

Scraggy

  • Availability: Early-game (20 percent chance to appear in Route 4).
  • Typing: Although it struggles with Skyla, Scraggy’s typing lets it beat Brycen and each the Elite Four members barring Marshal.
  • Stats: Scraggy has good Attack and defensive stats, which can be buffed by Eviolite. Its stride will eventually cause it troubles since a Scrafty, but you need to have Speed EVs to outspeed some slower threats.
  • Movepool: its only STAB movement is Faint Attack until it learns Brick Break at par 20. It may be taught Payback at par 23 to make the most of its low Speed. High Jump Kick level 31 and Crunch at level 38 are its most powerful STAB moves. TM-wise, it may be taught Setup and Stone Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, Even Though It requires Eviolite for them since a Scraggy. It also does well against each Elite Four member pub Marshal and can be helpful against West and Ghetsis.
  • Additional Comments: The combination of a strong movepool and great typing that simplifies a great deal of major competitors makes Scraggy a very excellent selection for a run of those matches. Constantly use one with Moxie over Reduce SkinCare.

A-Tier

Reserved for Pokémon whose efficacy concerning finishing the game is regarded as somewhat high. Pokémon in this tier have the ability to OHKO or 2HKO a great deal of foes and aren’t very reliant on items to be successful, but they either have some visible defects that harm their efficacy or have their viability counterbalanced with a late introduction.

Archen

  • Availability: Mid-game (Get Plume Fossil from female Backpacker at Relic Castle and revive at Nacrene City at par 25).
  • Typing: Rock / Flying offers it five weaknesses, though only Rock is common. Archen’s only actual losing matchup is from Elesa; it is good elsewhere.
  • Stats: Archen has fantastic Attack coupled with good Speed and Special Attack, but it has lacking defenses. As an Archeops, all these stats skyrocket to 140/112 crimes with excellent 110 Speed. Both Pokémon has to be careful however, as their Defeatist ability summarizes their offenses at 50% or less HP.
  • Movepool: It starts with Ancient Power (you’re able to instruct Rock Tomb via TM) and finds Acrobatics (its best move) three degrees afterwards at 28 to replace Pluck. Dig, Focus Blast, and Dragon Claw are choices, but the line will mostly be using Acrobatics.
  • Major Battles: The line’s absolute power means it works well in all major conflicts save Elesa, though it must remain healthy to prevent Defeatist. Against end-game threats, if it does not OHKO that a foe, that foe will frequently come close to knocking it to Defeatist range (a whole lot are 2HKOed by Acrobatics).
  • Added Remarks: Archen is among the most powerful Pokémon to work with, but Defeatist retains it back.

Axew

  • Entry: Late-game (20 percent likelihood of encounter in Mistralton Cave, obtained with Surf).
  • Typing: Dragon is just resisted by the rare Steel typing. Ice- and – Dragon-types that are strong against the line are infrequent (outside of Brycen and Drayden/Iris). Dragon is excellent defensively, because it resists Grass, Water, Fire, and Electric.
  • Stats: It owns really substantial Attack (particularly as Haxorus), great Speed, and acceptable defensive stats. However, because an Axew, it is a small bit frail. It learns Dragon Dance at level 32 and Swords Dance at level 48 as Fraxure. It can even learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating policy as Haxorus.
  • Important Battles: You ought to have Fraxure to get Brycen. It’s capable of crossing all major battles which are abandoned (including Brycen due to AI not choosing Frost Breath). Haxorus is the sole Pokémon that could sweep the entire Elite 4 combined with N and Ghetsis due to its rotating coverage.
  • Additional Comments: Despite arriving late, Axew is still a fantastic Pokémon to work with, as it can sweep every significant struggle left, with Mold Breaker function as favored ability. Its Slow experience expansion rate is fixed with Lucky Egg.
  • Typing: Fighting hits common Normal- and – Rock-types, Lenora, Clay, Brycen, Grimsley, along with half of N’s and Ghetsis’s teams super efficiently.
  • Stats: It has high Strike and HP and okay defenses as Conkeldurr, however it’s a little bit slow. Timburr’s Special Defense is pretty low too. At level 20, it is going to learn Wake-Up Slap. In Addition, it accomplishes Brick Break and Payback by TM.
  • Major Battles: It will nicely against Lenora and will succeed against Burgh if it’s evolved at that point. It can also lead to Elesa and sweep the rest of the Gym Leaders. It will well against Marshal and Grimsley, but struggles against the rest.
  • Further Comments: Conkeldurr remains useful before the Pokémon League, where it drops off due to adverse matchups. But, Conkeldurr still strikes roughly 1/3 of end-game with its STAB strikes. If yours has Sheer Force, do not instruct Stone Edge over Rock Slide, as they have virtually the identical energy, but Rock Slide has more precision and PP. Gurdurr and Conkeldurr share the identical degree up learnset.

Lillipup

  • Availability: Early-game (Route 1 from degrees 2-4 in a 50% experience rate).
  • Stats: The Lillipup line has strong stats except for Special Attack, with Stoutland with 100 Strike, 80 Speed and 85/90/90 majority. Return through TM at Nimbasa City is the line’s best STAB attack once they have high friendship, along with the Setup TM may be handy to enhance offensive stats.
  • Major Battles: The Lillipup line includes a solid showing in all significant battles, as several opponents resist Normal, and Ghost- and also the infrequent Steel-types are handled by Crunch and Dig. Work Up might help the line sweep a few conflicts from Elesa onward.
  • Additional Comments: Lillipup is consistently an excellent Pokémon to get Gym Leaders however is overly reliant on Work Up boosts to do its job in the Pokémon League. Get the critical Spirit ability as Lillipup, because it turns into Intimidate as a Herdier forward, allowing the lineup take physical strikes better.
  • Typing: Water typing is great everywhere besides Elesa and Drayden/Iris.
  • Stats: Oshawott’s lineup has mixed attackers with moderate Speed and adequate majority.
  • Movepool: Oshawott upgrades from Water Gun into Razor Shell at level 17 to Surf in the future. The line also has Grass Knot, Dig, and Return as mid-game TMs, and Megahorn may be relearned as Samurott.
  • Important Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is handled with Megahorn, and also the line can conquer Ghetsis’s Seismitoad along with N’s Carracosta with Grass Knot. You are able to TM Blizzard to get Drayden/Iris, but it’s expensive.
  • Added Remarks: Oshawott is your very best newcomer to select, as its own Water typing and strong moves make it more consistent in major fights than the other starters.

Panpour

  • Availability: Early-game (Dreamyard (Snivy) / Pinwheel Forrest (Inner) rustling Grass in 10%).
  • Typing: Water typing is fantastic for most Gyms aside from Drayden/Iris, being successful against Clay and neutral elsewhere.
  • Stats: The actors have all around very good stats, most notably 98 offenses and 101 Hurry.
  • Movepool: Water Gun becomes the amazing Scald at par 22. Scald later updates to Surf, and Blizzard is bought at Icirrus City.
  • Important Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB attacks. TM coverage manages practically everything else.
  • Additional Comments: Panpour’s Water typing and wide coverage allow it to conquer most Gym Leaders, however, it is still reliant on Function Up promotes to your Pokémon League. Evolve at level 22 following a Water Stone at Castelia City.

Petilil

  • accessibility: Early-game (35% chance to show up in Inner Pinwheel Forest at White, accessible only by commerce in Nacrene City in Black).
  • Typing: Grass lets it strike Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also common Bug- and Poison-types generally pose a danger to it.
  • Stats: Petilil includes high Special Attack and decent bulk. Lilligant has high speed and Special Attack, with its Special Defense also raised by Quiver Dance. Because of Lilligant, it is going to learn Quiver Dance at level 28 and Petal Dance at par 46.
  • Important Battles: As a Lilligant, it may sweep each significant fight by placing up Quiver Dance; nonetheless, in some cases, it ought to use Sleep Powder to acquire boosts safely. Additionally, it requires a lot of fosters to carry down a great deal of teams which have Grass-resistant Poémon.
  • Additional Comments: When it learns Giga Drain, evolve it until degree 28. Sun Stone can be obtained in the Ace Trainer in a Nimbasa City building. Though Petilil can conquer all significant fights, it needs a good deal of Quiver Dance boosts to beat resistant foes, as it relies solely on Grass-type STAB moves. Personal Tempo is your preferred ability to prevent confusion caused by Lilligant’s Petal Dance. In Black edition, you can exchange a Cottonee to Dye in Nacrene City, that has a Modest nature and the Chlorophyll capability, is at level 15, and contains 20/20/20/31/20/20 IVs.
  • Typing: Rock typing lets the line beat Lenora, Burgh, Elesa, Skyla, Brycen, and N, being more immune to the typical Normal-types.
  • Stats: ” The Roggenrola line members are bodily tanks, but they are really slow. As a Gigalith, it has a great 135 Attack stat combined with high general bulk. If you keep it unevolved for two amounts, it picks up Rock Slide at par 27, which carries it into Stone Edge at 48 when evolved. Rock Smash, Return, Bulldoze and Toxic could be taught through TMs.
  • Major Battles: The line is a fantastic option for Lenora, Burgh, also (if it is the only Pokémon in the party so it doesn’t get phazed from Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it should prevent Clay. Gigalith 2HKOes neutral end-game targets with Stone Edge and handles N quite well, especially with putting up Iron Defense on Zekrom in Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant despite the latter with Earthquake.
  • Additional Remarks: Gigalith remains useful before the Pokémon League, where it falls off because of adverse matchups and restricted targets to hit STAB moves.

Sandile

  • Availability: Early-game (Course 4 from degrees 14-18 at a 40% experience rate).
  • Stats: Sandile and Krokorok have high Attack and Speed but gloomy defenses. Krookodile has good 95/80/70 majority, 117 Strike, and 92 Speed.
  • Movepool: Level 14-15 Sandile start out using Bite, which will be more preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at level 28, that are staple STAB moves. Later on, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which provide it wide policy. It’s a good idea to hold off on expanding Krokorok for eight levels to acquire Earthquake at level 48 as opposed to par 54 as Krookodile.
  • Major Battles: The Sandile lineup has a strong showing in most major battles, even ones where it has a drawback, because of Moxie and great Speed. It may sweep Elesa using Rock Tomb and Dig, fares against Clay’s Excadrill, is excellent contrary to Shauntal and Caitlin, and strikes 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are demanding to the line but still viable.
  • Added Comments: Krookodile is among the very best late-game sweepers readily available, with its STAB moves with few answers. Moxie aids this and makes it amazingly powerful as it has Earthquake.

Sawk

  • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling grass)).
  • Typing: Fighting typing lets Sawk take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal and Caitlin.
  • Stats: Sawk’s high Attack and Speed, coupled with decent bulk, also make it an Fantastic sweeper
  • Movepool: Sawk upgrades from Dual Kick to Low Sweep to Brick Break to Close Combat throughout the match, with TM moves like Return and Rock Slide providing useful coverage. Work Up and Bulk Up at level 33 allow Sawk boost its Strike.
  • Major Battles: Sawk wins conveniently against Lenora but needs Setup or Bulk Up to sweep most of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and is impartial against Marshal. STAB Close Combat deals with half of both N’s and Ghetsis’s teams.
  • Further Remarks: Sawk is extremely effective from the box, but STAB moves are resisted fairly frequently, and its adequate defensive stats don’t hold up as well towards the end of the match. Sturdy is your preferred ability but not mandatory. Try to catch a Sawk at level 17 from dark grass to begin with Low Sweep.
  • Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal along with Caitlin.
  • Stats: Throh owns high Attack and HP and good surveillance and Special Defense, however it is pretty slow.
  • Movepool: It’ll have Seismic Toss upon being caught and, based on degree, Vital Throw (otherwise heard at level 17). More damaging moves in the form of Revenge, Storm Throw, and Body Slam are at degrees 21, 25, and 29, respectively. Payback via TM helps Throh do nicely against Shauntal.
  • Important Battles: Throh is really useful against Lenora. Additionally, it sweeps all Gym Leaders, even Skyla and onwards, because of Bulk Up. Against the Elite Four, it can sweep Grimsley and Marshal reliably, while Shauntal has her staff trapped by Throh, without Cofagrigus, if you heal it up a couple of times. Additionally it is helpful against N and Ghetsis, as it can take down a few of their Poémon easily.
  • Added Comments: Throh is excellent for most major fights, but it’s overall dependent on many Bulk Up promotes, which becomes debatable at the Pokémon League. In White, you’ll come across a level 17 Throh rather easily by entering shadowy bud using a flat 17 Pokémon in the lead and utilizing a Repel. Throh usually can set up only 2-3 Bulk Ups in the slightest, because its low speed usually means it will frequently have a hit before doing anything.

B-Tier

Reserved for Pokémon whose efficiency concerning completing the game is thought of as high. Pokémon in this tier can OHKO or 2HKO a fair amount of foes and may take a little bit of item reliance to sweep opponents’ teams. These Pokémon are very helpful, but have several flaws holding them back or are struck fairly late.

Dwebble

  • Entry: Early-game (Desert Resort, 10%, amounts 20-22).
  • Typing: Bug/Rock typing is odd, providing only flaws to Water-, Rock- (ordinary ), also Steel-types. Matchup-wise, Dwebble has benefits from Elesa, Skyla, Brycen, Grimsley, and, to a degree, N. It shouldn’t be used against Clay and Marshal.
  • Stats: Dwebble has great base 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good overall bulk and wonderful Attack, but can be sluggish at foundation 45 Speed.
  • Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock in a few degrees. Dwebble gets the basic Rock Slide at just level 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at par 43 or via Heart Scale, which transforms it into a marginally speedy sweeper.
  • The lineup beats Clay’s Krokorok and easily sweeps the previous few Gyms with Shell Smash. Shauntal and Caitlin are shaky because of specific moves, and Marshal is awkward because of Stone Edge. It May Take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.

  • Additional Remarks: Dwebble is a Pokémon with various good matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete health, although Shell Armor blocks critical hits; both are equally terrific.

Ferroseed

  • Availability: Late-game (20% chance to show up in Chargestone Cave).
  • Typing: Steel-type provides Ferroseed a huge amount of resistances, that are notable in the battles against Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing leaves it impartial from Skyla and Brycen, unfortunately, but it will make it great against Water-type lines, especially the Seismitoad one. It does fear Fire-types, though.
  • Stats: The Ferroseed line owns great surveillance and Special Defense, okay Attack, and incredibly low Speed, which makes it usually move last.
  • It learns Power Whip upon evolution and Iron Brain at level 46 for more PP. Payback may be learned naturally or via TM.

  • Major Battles: Ferroseed can do well from Skyla, but it requires a whole lot of Curse promotes to conquer her. In addition, it does good against Brycen and extremely well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, will defeat Grimsley’s staff by setting up Curse, also beats Caitlin’s Gothitelle and Musharna by virtue of its typing. But it struggles against Marshal. It may also conquer N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
  • Additional Remarks: Ferroseed’s great typing makes it useful from most major fights, but its low Speed means that it will always take a hit before doing something. It is also reliant upon Curse promotes to acquire matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is a fantastic concept, as it and Iron Barbs will harm contact move users for 1/4 of the HP.

Joltik

  • Availability: Late-game (39% opportunity to appear at Chargestone Cave).
  • Typing: Electric typing allows it to handle most of Flying-types (most especially Skyla) and lots of Water-types. Its Bug typing lets it reach Grimsley super economically and also makes Ground-type moves neutral. However, foes’ Rock and Fire coverage will enter its way.
  • Stats: It has good Special Strike and higher Speed (making Electro Ball useful), but its majority isn’t impressive.
  • Movepool: This includes Bug Bite and Electroweb upon becoming captured. At levels 29 and 34, it is going to learn Electro Ball and Signal Beam. It should be taught Thunder via TM in Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
  • In the Elite Four, it may contribute by simply taking out specific dangers, but normally does not sweep.

  • Additional Comments: Joltik’s usefulness is usually restricted only to Pokémon that are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, as it’s Required to achieve 91% precision on Thunder.

Karrablast (Trade)

  • Availability: Mid-game (Course 6 in a 25% experience rate).
  • Typing: Bug/Steel Reading provides Escavalier nine resistances that help out against the final 2 thirds, Shauntal, Caitlin, N, and (to a degree ) Grimsley. Fire-type moves are infrequent save for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon along with Eelektross.
  • Stats: Fantastic bulk of 70/105/105 and Attack of 135 create Escavalier a powerful tank, even though base 20 Speed means it will always move next.
  • Movepool: Rough ancient, but Escavalier soon gets Iron Head at par 37, both the X-Scissor TM, and Swords Dance at 52, with Slash and Return as coverage.
  • Important Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry out of a wild Tympole for Swagger). Escavalier handles the end-game nicely through Iron Defense and Swords Dance, although Shauntal and Ghetsis are all shaky.
  • Additional Comments: Escavalier is an incredibly dominant Pokémon that, even though a hassle to get going, has an area in almost all remaining major battles. While the slow pace can leave it open to standing and carrying hits constantly, the benefits it owns make it rewarding. Be certain that you get a flat 26 or reduced Karrablast for Fury Cutter. Reduce Skin is your preferred ability because of Karrablast, because it becomes Battle Simulator following evolving that helps Escavalier avoid significant hits.

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