The Legend of Zelda: Link’s Awakening DX for Game Boy Color is an upgraded re-release of Link’s Awakening with various new additions, the most notable of which being the entire game is currently in colour. In addition, it can be performed with a Game Boy, with a few features disabled.
The match was also made available on the Nintendo 3DS eShop on June 7, 2011 at the purchase price of $5.99 US.
Differences from Link’s Awakening
The Camera Shop
In northern Ukuku Prairie is a Camera Shop possessed by a mouse photographer. At certain times in the game, the photographer will have a photograph of Connect and the occasion. The photograph can subsequently be viewed at any moment in the photograph album within the store, and the photograph will occasionally fade into seven unique colours when seen. There are a total of twelve photos, and each can be printed from the Game Boy Printer. Even the Game Boy Printer work doesn’t work with the Nintendo eShop re-release of this sport on the Nintendo 3DS, as the original hardware isn’t compatible with the console anyway.
Among the photographs is taken inside the picture store by asking the photographer to shoot Link’s picture, and he will ask Link several questions when Link wants his photo taken.follow the link legend of zelda gameboy rom At our site This photograph actually comes with an alternate photo. If Link agrees he needs his photograph taken, he will present with a peace sign. If he answers all the questions with no, he’ll be stunned by the camera’s flash. There is not any way to find both pictures in a single match file.
To really start getting photos, Link will have to pay a visit to the photo store to receive his picture taken. Later, the mouse provides him the photo album. Link is only going to have the ability to encounter another photo events once he’s gotten this picture and the photo album, else the events would be ignored. The mouse won’t take a photograph of Link when he’s Madame MeowMeow’s Chain Chomp, BowWow; along with even the Blue Rooster following him. If Marin is after him, all photos except those that call her are all inaccessible.
One of the other most notable changes in Link’s Awakening DX is the discretionary, concealed Colour Dungeon. Unlike many other dungeons in the game, it is shorter than many. Connect can go in the dungeon the moment he returns BowWow into Madam MeowMeow after clearing the second dungeon, Bottle Grotto.
Although the upgraded version overall can be used with preceding Game Boy versions, the dungeon contains lots of puzzles which are tremendously based on real colors, so the Color Dungeon cannot be entered when enjoying Link’s Awakening DX on the older versions, thus necessitating the usage of a Game Boy Color.
Pictures
- The game was given a color palette.
- The original had an all-green Super Game Boy color palette however no special SGB border. DX includes a Super Game Boy border and a normal color palette.
- Fade in/out results are much less exaggerated, such as when using a bomb or a dungeon warp.
Gameplay
- The Photographer and the photograph side pursuit were added.
- An extra dungeon known as the Color Dungeon has been inserted. It had been added to make the most of the Game Boy Color’s color display, so it is inaccessible when played with a Game Boy. The reward for finishing the dungeon is a colored tunic that boosts Link’s defensive or attack power.
- Different chest contents were transformed in dungeons.
- Some areas have experienced their landscape shifted between the games.
- The Genie boss currently throws fireballs much more slowly.
- Various glitches and bugs were also fixed.
- The title screen was slightly changed, most evident being the addition of clouds around the egg.
- Additional dialogue has been added, for example upon getting the L2 Sword.
- In the original Japanese and localized variations (except for the US localization), Martha the mermaid loses her bikini top. In all localized DX models (although not the Japanese DX), today she loses her Necklace.
- The German versions of this game have new dialog for Cukeman, which removes the sexual allusions which were initially said from the original game.
- The Stone Slabs were changed into Owl Statues that resemble the game’s owl character along with the Stone Slab Fragments were also changed into Stone Beaks. More hints were added.
- The key ending was changed. Instead of Marin floating across the screen using wings, she is currently viewed as a seagull using her picture on the screen.
- Additional music was composed by Yuichi Ozaki (who also wrote music for Super Mario Bros.. Deluxe).
- Players cannot skip most of a character’s dialog by pressing B.